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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- FQuartzLatencyTimer
- FQuartzCrossThreadMessage
- FQuartzQuantizedCommandDelegateData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzInterfaces.h |
| Include | #include "Sound/QuartzInterfaces.h" |
Syntax
struct FQuartzQuantizedCommandDelegateData : public Audio::FQuartzCrossThreadMessage
Remarks
Struct used to communicate command state back to the game play thread.
Variables
| Type | Name | Description | |
|---|---|---|---|
| EQuartzCommandType | CommandType | ||
| int32 | DelegateID | ID so the clock handle knows which delegate to fire. | |
| EQuartzCommandDelegateSubType | DelegateSubType |