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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
| Include | #include "Sound/QuartzQuantizationUtilities.h" |
Syntax
struct FQuartzQuantizationBoundary
Remarks
Struct used to specify the quantization boundary of an event
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCancelCommandIfClockIsNotRunning | If this is true, this command will be canceled if the Clock is stopped or otherwise not running. | |
| bool | bFireOnClockStart | If this is true and the Clock hasn't started yet, the event will fire immediately when the Clock starts. | |
| bool | bResetClockOnQueued | If this is true, queueing the sound will also call a Reset Clock command. | |
| bool | bResumeClockOnQueued | If this is true, queueing the sound will also call a Resume Clock command. | |
| EQuarztQuantizationReference | CountingReferencePoint | ||
| TArray< Audio::FQuartzGameThreadSubscriber > | GameThreadSubscribers | Game thread subscribers that will be passed to command init data (for C++ implementations) | |
| float | Multiplier | How many "Resolutions" to wait before the onset we care about | |
| EQuartzCommandQuantization | Quantization | Resolution we are interested in |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FQuartzQuantizationBoundary
(
EQuartzCommandQuantization InQuantization, |
Ctor |