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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeModulatorContinuous.h |
| Include | #include "Sound/SoundNodeModulatorContinuous.h" |
Syntax
USTRUCT (BlueprintType )
struct FModulatorContinuousParams
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | Default | The default value to be used if the parameter is not found. | |
| float | MaxInput | The maximum input value. Values will be clamped to the [MinInput, MaxInput] range. | |
| float | MaxOutput | The maximum output value. | |
| float | MinInput | The minimum input value. Values will be clamped to the [MinInput, MaxInput] range. | |
| float | MinOutput | The minimum output value. | |
| FName | ParameterName | The name of the sound instance parameter that specifies the current value. | |
| TEnumAsByte< enum ModulationParamMode > | ParamMode | The mode with which to treat the input value |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | GetValue
(
const FActiveSound& ActiveSound |