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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h |
| Include | #include "Sound/AudioVolume.h" |
Syntax
USTRUCT (BlueprintType )
struct FInteriorSettings
Remarks
Struct encapsulating settings for interior areas.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsWorldSettings | Whether these interior settings are the default values for the world. | |
| float | ExteriorLPF | The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume. | |
| float | ExteriorLPFTime | The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume. | |
| float | ExteriorTime | The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume. | |
| float | ExteriorVolume | The desired volume of sounds outside the volume when the player is inside the volume. | |
| float | InteriorLPF | The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume. | |
| float | InteriorLPFTime | The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume. | |
| float | InteriorTime | The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume. | |
| float | InteriorVolume | The desired volume of sounds inside the volume when the player is outside the volume. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PostSerialize
(
const FArchive& Ar |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FInteriorSettings& Other |
||
| bool | operator==
(
const FInteriorSettings& Other |