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Unreal Engine C++ API Reference > Runtime > Engine > Sound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h |
Include | #include "Sound/AudioVolume.h" |
Syntax
struct FInteriorSettings
Remarks
Struct encapsulating settings for interior areas.
Variables
Type | Name | Description | |
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bool | bIsWorldSettings | Whether these interior settings are the default values for the world. |
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float | ExteriorLPF | The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume. |
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float | ExteriorLPFTime | The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume. |
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float | ExteriorTime | The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume. |
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float | ExteriorVolume | The desired volume of sounds outside the volume when the player is inside the volume. |
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float | InteriorLPF | The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume. |
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float | InteriorLPFTime | The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume. |
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float | InteriorTime | The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume. |
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float | InteriorVolume | The desired volume of sounds inside the volume when the player is outside the volume. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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void | PostSerialize
(
const FArchive& Ar |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FInteriorSettings& Other |
|
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bool | operator==
(
const FInteriorSettings& Other |