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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueWave.h |
| Include | #include "Sound/DialogueWave.h" |
Syntax
USTRUCT ()
struct FDialogueContextMapping
Variables
| Type | Name | Description | |
|---|---|---|---|
| FDialogueContext | Context | The context of the dialogue. | |
| FString | LocalizationKeyFormat | The format string to use when generating the localization key for this context. | |
| TObjectPtr< UDialogueSoundWaveProxy > | Proxy | Cached object for playing the soundwave with subtitle information included. | |
| TObjectPtr< USoundWave > | SoundWave | The soundwave to play for this dialogue. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | Gets the localization key to use for this context mapping | ||
| FString | GetLocalizationKey
(
const FString& InOwnerDialogueWaveKey |