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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h |
| Include | #include "Sound/SoundAttenuation.h" |
Syntax
enum EPriorityAttenuationMethod
{
Linear,
CustomCurve,
Manual,
}
Values
| Name | Description |
|---|---|
| Linear | A priority attenuation based on linear interpolation between a distance range and priority attenuation range. |
| CustomCurve | A priority attenuation based on a supplied curve. |
| Manual | A manual priority attenuation (Uses the specified constant value. Useful for 2D sounds.) |