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Classes
Type | Name | Description | |
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FDebugCanvasDrawer | Custom Slate drawer to render a debug canvas on top of a Slate window | |
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FDeferredCleanupSlateBrush | ||
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FSceneViewport | A viewport for use with SlateSViewport widgets. | |
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FSlateAtlasData | The data representing a region of a UTexture atlas. | |
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FSlateGameResources | ||
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FSlateRenderTargetRHI | Encapsulates a render target for use by a Slate rendering implementation | |
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FSlateTexture2DRHIRef | Encapsulates a Texture2DRHIRef for use by a Slate rendering implementation | |
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FSlateTextureRenderTarget2DResource | ||
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IGameLayer | Allows you to provide a custom layer that multiple sources can contribute to. | |
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IGameLayerManager | Allows widgets to be managed for different users. | |
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ISlateTextureAtlasInterface | ||
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SDebugCanvas | Widget wrapper that paints the debug canvas | |
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SGameLayerManager | ||
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UButtonStyleAsset | An asset describing a button's appearance. | |
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UCheckBoxStyleAsset | An asset describing a CheckBox's appearance. Just a wrapper for the struct with real data in it. | |
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USlateBrushAsset | An asset describing how a texture can exist in slate's DPI-aware environment and how this texture responds to resizing. | |
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USlateTextureAtlasInterface |