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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Slate > API/Runtime/Engine/Slate/SGameLayerManager
- SWidget::Tick()
- SGameLayerManager::Tick()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include | #include "Slate/SGameLayerManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Slate/SGameLayerManager.cpp |
virtual void Tick
&40;
const FGeometry & AllottedGeometry,
const double InCurrentTime,
const float InDeltaTime
&41;
Remarks
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
Parameters
| Name | Description |
|---|---|
| AllottedGeometry | The space allotted for this widget |
| InCurrentTime | Current absolute real time |
| InDeltaTime | Real time passed since last tick |