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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Slate > API/Runtime/Engine/Slate/IGameLayerManager
- IGameLayerManager::AddLayerForPlayer()
- SGameLayerManager::AddLayerForPlayer()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include | #include "Slate/SGameLayerManager.h" |
bool AddLayerForPlayer
&40;
ULocalPlayer &42; Player,
const FName & LayerName,
TSharedRef< IGameLayer > Layer,
int32 ZOrder
&41;