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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Slate > API/Runtime/Engine/Slate/FSlateRenderTargetRHI
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Slate/SlateTextures.h |
| Include | #include "Slate/SlateTextures.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Slate/SlateTextures.cpp |
void SetRHIRef
(
FTexture2DRHIRef InRenderTargetTexture,
uint32 InWidth,
uint32 InHeight
)
Remarks
Sets the RHI Ref to use. Useful for reusing this class for multiple render targets