Navigation
API > API/Runtime > API/Runtime/Engine
Description
Returns true if we should compile shaders that are only compiled in on demand shader compilation modes and not stored in cooked shader maps. This can be useful for debug shaders.
| Name | ShouldCompileODSCOnlyShaders |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompilerJobCache.cpp |
bool ShouldCompileODSCOnlyShaders()