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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Shader > API/Runtime/Engine/Shader/UE__Shader__MaxBound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include | #include "Shader/ShaderTypes.h" |
namespace UE
{
namespace Shader
{
FComponentBounds UE::Shader::MaxBound
(
FComponentBounds Lhs,
FComponentBounds Rhs
)
}
}