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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Shader > API/Runtime/Engine/Shader/FPreshaderValue
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include | #include "Shader/PreshaderTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
FValue AsShaderValue
&40;
const FStructTypeRegistry &42; TypeRegistry
&41; const
Remarks
Converts to a regular 'FValue', uses the type registry to resolve StructType hashes into pointers