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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Shader > API/Runtime/Engine/Shader/FPreshaderStack > API/Runtime/Engine/Shader/FPreshaderStack/PushValue
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include | #include "Shader/PreshaderTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
void PushValue
(
const FPreshaderType & InType,
TArrayView < const FValueComponent > InComponents
)