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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Shader > API/Runtime/Engine/Shader/FPreshaderStack
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include | #include "Shader/PreshaderTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
void PopResult
&40;
FPreshaderValue & OutValue
&41;
Remarks
Pops the final result from the stack, with reduced overhead relative to PopValue must be zero or one items left!