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Description
Saves the global shader map as a file for the target platform. Saves the global shader map as a file for the target platform.
| Name | SaveGlobalShaderFile |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
FString SaveGlobalShaderFile
(
EShaderPlatform Platform,
FString SavePath,
class ITargetPlatform * TargetPlatform
)
the name of the file written