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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SGameLayerManager
| Name | FPlayerLayer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include Path | #include "Slate/SGameLayerManager.h" |
Syntax
struct FPlayerLayer : public TSharedFromThis< FPlayerLayer >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SGameLayerManager::FPlayerLayer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPlayerLayer() |
Slate/SGameLayerManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Layers | TMap< FName, TSharedPtr< IGameLayer > > | Slate/SGameLayerManager.h | ||
| Slot | SCanvas::FSlot * | Slate/SGameLayerManager.h | ||
| Widget | TSharedPtr< SOverlay > | Slate/SGameLayerManager.h |