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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SGameLayerManager
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include Path | #include "Slate/SGameLayerManager.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SGameLayerManager >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SGameLayerManager::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Slate/SGameLayerManager.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Slate/SGameLayerManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
NamedSlotProperty< FArguments > Content() |
Slot for this content (optional) | Slate/SGameLayerManager.h | |
WidgetArgsType & SceneViewport
(
const TAttribute< FSceneViewport* >& InAttribute |
Slate/SGameLayerManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments & operator[]
(
const TSharedRef< SWidget >& InChild |
Slate/SGameLayerManager.h |