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Maximum number of texture layers we will have in a runtime virtual texture. Increase if we add a ERuntimeVirtualTextureMaterialType with more layers.
| Name | RuntimeVirtualTexture:: |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h |
| Include Path | #include "VT/RuntimeVirtualTextureEnum.h" |
Syntax
namespace RuntimeVirtualTexture
{
enum
{
MaterialType_NumBits = 3,
}
}
Values
| Name | Remarks |
|---|---|
| MaterialType_NumBits |