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API > API/Runtime > API/Runtime/Engine
| Name | RootMotionSourceDebug |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include Path | #include "GameFramework/RootMotionSource.h" |
Syntax
struct RootMotionSourceDebug
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CVarDebugRootMotionSources | TAutoConsoleVariable< int32 > | GameFramework/RootMotionSource.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void PrintOnScreen
(
const ACharacter& InCharacter, |
GameFramework/RootMotionSource.h | ||
static void PrintOnScreenServerMsg
(
const FString& InString |
GameFramework/RootMotionSource.h |