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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLocation64 RenderingSpatialHash::CalcLevelAndLocation
(
const FBoxSphereBounds& BoxSphereBounds |
Rendering/RenderingSpatialHash.h | ||
FLocation64 RenderingSpatialHash::CalcLevelAndLocation
(
const FVector4d& Sphere |
Rendering/RenderingSpatialHash.h |
RenderingSpatialHash::CalcLevelAndLocation(const FBoxSphereBounds &)
| Name | RenderingSpatialHash::CalcLevelAndLocation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/RenderingSpatialHash.h |
| Include Path | #include "Rendering/RenderingSpatialHash.h" |
namespace RenderingSpatialHash
{
FLocation64 RenderingSpatialHash::CalcLevelAndLocation
(
const FBoxSphereBounds & BoxSphereBounds
)
}
RenderingSpatialHash::CalcLevelAndLocation(const FVector4d &)
| Name | RenderingSpatialHash::CalcLevelAndLocation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/RenderingSpatialHash.h |
| Include Path | #include "Rendering/RenderingSpatialHash.h" |
namespace RenderingSpatialHash
{
FLocation64 RenderingSpatialHash::CalcLevelAndLocation
(
const FVector4d & Sphere
)
}