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Unreal Engine C++ API Reference > Runtime > Engine > Rendering
Inheritance Hierarchy
- FSkeletalMeshVertexDataInterface
- TResourceArray
- TSkeletalMeshVertexData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
Include | #include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
template<typename VertexDataType>
class TSkeletalMeshVertexData :
public FSkeletalMeshVertexDataInterface ,
public TResourceArray< VertexDataType, VERTEXBUFFER_ALIGNMENT >
Remarks
The implementation of the skeletal mesh vertex data storage type.
Constructors
Type | Name | Description | |
---|---|---|---|
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TSkeletalMeshVertexData
(
bool InNeedsCPUAccess |
Constructor |
Overridden from FSkeletalMeshVertexDataInterface
Type | Name | Description | |
---|---|---|---|
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uint8 * | ||
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uint32 | ||
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FResourceArrayInterface * | ||
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uint32 | GetStride () |
|
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void | ResizeBuffer
(
uint32 NumVertices |
Resizes the vertex data buffer, discarding any data which no longer fits. |
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void | Serializer for this class |
Operators
Type | Name | Description | |
---|---|---|---|
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TSkeletalMeshVertexData< VertexDataType > & | Assignment operator. |
Typedefs
Name | Description |
---|---|
ArrayType |