Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
Inheritance Hierarchy
- TGPUSkinVertexBase
- TGPUSkinVertexFloat32Uvs
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include | #include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
template<uint32 InNumTexCoords>
struct TGPUSkinVertexFloat32Uvs : public TGPUSkinVertexBase
Remarks
32 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector3f | Position | Full float position | |
| FVector2f[NumTexCoords] | UVs | Full float UVs |
Constants
| Name | Description |
|---|---|
| NumTexCoords | |
| StaticMeshVertexUVType |