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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
Inheritance Hierarchy
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include |
#include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
template<uint32 InNumTexCoords>
struct TGPUSkinVertexFloat32Uvs : public TGPUSkinVertexBase
32 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!
Variables
| |
Type |
Name |
Description |
 |
FVector3f |
Position |
Full float position |
 |
FVector2f[NumTexCoords] |
UVs |
Full float UVs |
Constants