Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
Inheritance Hierarchy
- TGPUSkinVertexBase
- TGPUSkinVertexFloat16Uvs
- TGPUSkinVertexFloat32Uvs
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include | #include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
struct TGPUSkinVertexBase
Remarks
Base vertex data for GPU skinned skeletal meshes make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPackedNormal | TangentX | Tangent, U-direction. | |
| FPackedNormal | TangentZ | Normal. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVector3f | GetTangentY () |
||
| void | SerializerSerializer |