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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshHalfEdgeBuffer.h |
| Include | #include "Rendering/SkeletalMeshHalfEdgeBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshHalfEdgeBuffer.cpp |
namespace SkeletalMeshHalfEdgeUtility
{
void SkeletalMeshHalfEdgeUtility::BuildHalfEdgeBuffers
(
const FSkeletalMeshLODRenderData & InLodRenderData,
TResourceArray < int32 > & OutVertexToEdge,
TResourceArray < int32 > & OutEdgeToTwinEdge
)
}