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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FStreamableTextureResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/StreamableTextureResource.h |
Include | #include "Rendering/StreamableTextureResource.h" |
FStreamableRenderResourceState GetState&40;&41; const
Remarks
This is only coherent sync on the rendering thread. To get the gamethread coherent value, use UStreamableRenderResource.CacheStreamableResourceState.