Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
Inheritance Hierarchy
- FStaticMeshVertexDataInterface
- TStaticMeshVertexData
- FSkinWeightVertexData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexDataInterface.h |
| Include | #include "Rendering/StaticMeshVertexDataInterface.h" |
Syntax
class FStaticMeshVertexDataInterface
Remarks
An interface to the static-mesh vertex data storage type.
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Virtual destructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Empty
(
uint32 NumVertices |
||
| bool | |||
| uint8 * | |||
| FResourceArrayInterface * | |||
| SIZE_T | |||
| uint32 | GetStride () |
||
| bool | IsValidIndex
(
uint32 Index |
||
| int32 | Num () |
||
| void | OverrideFreezeSizeAndAlignment
(
int64& Size, |
||
| void | ResizeBuffer
(
uint32 NumVertices, |
Resizes the vertex data buffer, discarding any data which no longer fits. | |
| void | Serializer. |