FStaticMeshVertexBufferFlags

[FStaticMeshVertexBufferFlags](API\Runtime\Engine\Rendering\FStaticMeshVertexBufferFlags) : options for [FStaticMeshVertexBuffer::Init](API\Runtime\Engine\Rendering\FStaticMeshVertexBuffer\Init\4) bNeedsCPUAccess - Whether the vertex data needs to be accessed by the CPU after creation bUseBackwardsCompatibleF16TruncUVs - Whether backwards compatible legacy truncation mode should be used for F16 UVs