Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
| Include | #include "Rendering/StaticMeshVertexBuffer.h" |
Syntax
struct FStaticMeshVertexBufferFlags
Remarks
FStaticMeshVertexBufferFlags : options for FStaticMeshVertexBuffer::Init bNeedsCPUAccess - Whether the vertex data needs to be accessed by the CPU after creation bUseBackwardsCompatibleF16TruncUVs - Whether backwards compatible legacy truncation mode should be used for F16 UVs
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bNeedsCPUAccess | ||
| bool | bUseBackwardsCompatibleF16TruncUVs |