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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FStaticMeshVertexBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
| Include | #include "Rendering/StaticMeshVertexBuffer.h" |
void SetVertexUV
&40;
uint32 VertexIndex,
uint32 UVIndex,
const FVector2f & Vec2D,
bool bUseBackwardsCompatibleF16TruncUVs
&41;
Remarks
Set the vertex UV values at the given index in the vertex buffer
Parameters
| Name | Description |
|---|---|
| VertexIndex | index into the vertex buffer |
| UVIndex | [0,MAX_STATIC_TEXCOORDS] value to index into UVs array |
| Vec2D | UV values to set |
| bUseBackwardsCompatibleF16TruncUVs | whether backwards compatible Truncate mode is used for F32 to F16 conversion |