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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FStaticMeshVertexBuffer
- FRenderResource::InitResource()
- FStaticMeshVertexBuffer::InitResource()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
| Include | #include "Rendering/StaticMeshVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/StaticMeshVertexBuffer.cpp |
virtual void InitResource
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
Initializes the resource. This is only called by the rendering thread.