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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FStaticMeshVertexBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
| Include | #include "Rendering/StaticMeshVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/StaticMeshVertexBuffer.cpp |
void InitRHIForStreaming
&40;
FRHIBuffer &42; IntermediateTangentsBuffer,
FRHIBuffer &42; IntermediateTexCoordBuffer,
FRHIResourceUpdateBatcher & Batcher
&41;
Remarks
Similar to Init/ReleaseRHI but only update existing SRV so references to the SRV stays valid