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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FStaticMeshVertexBuffer > API/Runtime/Engine/Rendering/FStaticMeshVertexBuffer/Init
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
| Include | #include "Rendering/StaticMeshVertexBuffer.h" |
void Init
&40;
const TArray< FStaticMeshBuildVertex > & InVertices,
uint32 InNumTexCoords,
bool bNeedsCPUAccess
&41;