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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FStaticMeshVertexBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
| Include | #include "Rendering/StaticMeshVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/StaticMeshVertexBuffer.cpp |
FBufferRHIRef CreateTangentsRHIBuffer_RenderThread&40;&41;
Remarks
Create an RHI vertex buffer with CPU data. CPU data may be discarded after creation (see TResourceArray::Discard)