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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FStaticMeshVertexBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
| Include | #include "Rendering/StaticMeshVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/StaticMeshVertexBuffer.cpp |
void AppendVertices
&40;
const FStaticMeshBuildVertex &42; Vertices,
const uint32 NumVerticesToAppend,
bool bUseBackwardsCompatibleF16TruncUVs
&41;
Remarks
Appends the specified vertices to the end of the buffer
Parameters
| Name | Description |
|---|---|
| Vertices | The vertex data to be appended. Must not be nullptr. |
| NumVerticesToAppend | How many vertices should be added |
| bUseBackwardsCompatibleF16TruncUVs | Whether backwards compatible legacy truncation mode should be used for F16 UVs (default false) |