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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include | #include "Rendering/SkeletalMeshLODModel.h" |
Syntax
struct FSoftSkinVertex
Remarks
Variables
| Type | Name | Description | |
|---|---|---|---|
| FColor | Color | VertexColor. | |
| FBoneIndexType[12] | InfluenceBones | ||
| uint16[12] | InfluenceWeights | ||
| FVector3f | Position | ||
| FVector3f | TangentX | Tangent, U-direction. | |
| FVector3f | TangentY | Binormal, V-direction. | |
| FVector4f | TangentZ | Normal. | |
| FVector2f[MAX_TEXCOORDS] | UVs | UVs. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint16 | Returns the maximum weight of any bone that influences this vertex. | ||
| bool | GetRigidWeightBone
(
FBoneIndexType& OutBoneIndex |
If this vert is rigidly weighted to a bone, return true and the bone index. Otherwise return false. |