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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkinWeightVertexBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkinWeightVertexBuffer.h |
Include | #include "Rendering/SkinWeightVertexBuffer.h" |
void InitRHIForStreaming
&40;
const FSkinWeightRHIInfo & RHIInfo,
FRHIResourceUpdateBatcher & Batcher
&41;
Remarks
Similar to Init/ReleaseRHI but only update existing SRV so references to the SRV stays valid