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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshVertexClothBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexClothBuffer.h |
Include | #include "Rendering/SkeletalMeshVertexClothBuffer.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshVertexClothBuffer.cpp |
void Init
&40;
const TArray< FMeshToMeshVertData > & InMappingData,
const TArray< FClothBufferIndexMapping > & InClothIndexMapping
&41;
Remarks
Initializes the buffer with the given vertices. Initializes the buffer with the given vertices.
Parameters
Name | Description |
---|---|
InVertices | The vertices to initialize the buffer with. |
InClothIndexMapping | The cloth deformer mapping data offset for a specific section/LODBias. |
InVertices | The vertices to initialize the buffer with. |