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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshVertexClothBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexClothBuffer.h |
Include | #include "Rendering/SkeletalMeshVertexClothBuffer.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshVertexClothBuffer.cpp |
FBufferRHIRef CreateRHIBuffer_RenderThread&40;&41;
Remarks
Create an RHI vertex buffer with CPU data. CPU data may be discarded after creation (see TResourceArray::Discard)