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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshRenderData > API/Runtime/Engine/Rendering/FSkeletalMeshRenderData/RequiresCPUSkinning
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
| Include | #include "Rendering/SkeletalMeshRenderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
bool RequiresCPUSkinning
(
ERHIFeatureLevel::Type FeatureLevel,
int32 MinLODIdx
) const
Remarks
Returns true if this resource must be skinned on the CPU for the given feature level starting at MinLODIdx