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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshRenderData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
| Include | #include "Rendering/SkeletalMeshRenderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
void InitResources
&40;
bool bNeedsVertexColors,
TArray< UMorphTarget &42; > & InMorphTargets,
USkinnedAsset &42; Owner
&41;
Remarks
Initializes rendering resources.