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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshRenderData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
| Include | #include "Rendering/SkeletalMeshRenderData.h" |
int32 GetPendingFirstLODIdx
&40;
int32 MinLODIdx
&41; const
Remarks
Return the pending first LODIdx that can be used.