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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshRenderData
Type | Name | Description | |
---|---|---|---|
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uint32 | Returns the number of bone influences per vertex. | |
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uint32 | GetNumBoneInfluences
(
int32 MinLODIdx |
Returns the number of bone influences per vertex starting at MinLODIdx. |