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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshRenderData
| Type | Name | Description | |
|---|---|---|---|
| int32 | Computes the maximum number of bones per section used to render this mesh. | ||
| int32 | GetMaxBonesPerSection
(
int32 MinLODIdx |
Computes the maximum number of bones per section used to render this mesh starting at MinLODIdx. |