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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshRenderData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
Include | #include "Rendering/SkeletalMeshRenderData.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
void Cache
&40;
const ITargetPlatform &42; TargetPlatform,
USkinnedAsset &42; Owner,
class FSkinnedAssetCompilationContext &42; ContextPtr
&41;