Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshModel
Syntax
TArray < FReductionBaseSkeletalMeshBulkData * > OriginalReductionSourceMeshData_DEPRECATED
Remarks
When user reduce an imported LOD with itself (BaseLOD == TargetLOD), we need to store some imported model data so we can reduce again from the same data. We do not need to store such a data, since we can use the USkeletalMesh::MeshEditorDataObject which have the imported data