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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshModel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshModel.h |
Include | #include "Rendering/SkeletalMeshModel.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshModel.cpp |
void GenerateGUIDFromHash
&40;
USkinnedAsset &42; Owner
&41;
Remarks
Util to regenerate a GUID for this Model based on hashing its data Used by old content, rather than a random new GUID.