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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshModel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshModel.h |
Include | #include "Rendering/SkeletalMeshModel.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshModel.cpp |
void EmptyOriginalReductionSourceMeshData&40;&41;