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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshLODRenderData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h |
| Include | #include "Rendering/SkeletalMeshLODRenderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp |
void InitResources
&40;
bool bNeedsVertexColors,
int32 LODIndex,
TArray< class UMorphTarget &42; > & InMorphTargets,
USkinnedAsset &42; Owner
&41;
Remarks
Initialize the LOD's render resources.
Parameters
| Name | Description |
|---|---|
| Parent | Parent mesh |